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Defeating Healers and Shields in Tower Rush
If left unchecked, a single dedicated healer can provide thousands of points of ‘free’ hitpoints to an attacking push, making it virtually unstoppable.
This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
Target Priority
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- Never let a Battle Healer continuously strike a target.
- Wait for the support to cross the bridge before dropping your assassin.
- A Zap removes a shield instantly, allowing your Mini P. If you have any issues relating to in which and how to use tower rush, you can get hold of us at our web page. E.K.K.A to land a lethal blow.
The Cheese Pushes
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
| Threat Level | Healing Method | The Solution |
|---|---|---|
| The Melee Healer (e.g., Battle Healer) | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Temporary Protection | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Staying Calm
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.

