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The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren’t prepared.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Rocket Cycle Nuisance
Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- They are defenseless for a few seconds.
- It is an endurance test.
- Turn it into a spell-casting race if your deck allows it.
The Relentless Assualt
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
The key to beating bridge spam is managing your card rotation perfectly to always have a cheap counter ready.
| Counter Tactic | Execution |
|---|---|
| Stopping Artillery | Always have a heavy tank ready to drop directly in front of the X-Bow the second it is placed |
| Beating the Cheese | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Mastering Your Emotions
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Stay focused, play perfectly, and send them back to the lobby.
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