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Defeating Healers and Shields in Tower Rush
There are few things more demoralizing in an arena battler than watching your opponent’s massive tank completely regenerate its health bar.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
Target Priority
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- Never let a Battle Healer continuously strike a target.
- Patience is key.
- A Zap removes a shield instantly, allowing your Mini P.E.K.K.A to land a lethal blow.
Countering the Gimmicks
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
Cloned units always have exactly one hitpoint, regardless of the original unit’s health, making them incredibly fragile to any form of area damage.
| Support Unit Type | How it Works | How to Stop It |
|---|---|---|
| The Melee Healer (e. If you cherished this informative article along with you want to obtain guidance regarding tower rush generously stop by our own web page. g., Battle Healer) | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Instant Burst | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Patience and Precision
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Cut off the head of the snake, and the body will quickly wither away.

