The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the ‘Battle’ button.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
The algorithm is blind; it only respects victory.
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