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Mastering Siege Decks in Tower Rush
Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.

The Core Philosophy: Defend the Artillery
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- Let the X-Bow die, cycle your cards, and try again later.
- It provides incredible defense and stalls the game until you can launch an offensive one.
Choosing Your Artillery
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
The Mortar’s blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| Artillery Type | Stats | Ideal Strategy |
|---|---|---|
| The Machine Gun | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Cannon | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
A War of Attrition
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
Master the geometry, build the wall, and snipe them from safety.
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