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Defeating Healers and Shields in Tower Rush
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game’s combat system.
Many novice players make the fatal error of focusing all their defensive damage on the massive tank, ignoring the tiny support unit standing behind it.
Assassinating the Backline
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
The most reliable way to achieve this is by using specific ‘assassin’ units, such as the Miner or the Bandit, which can bypass the frontline entirely.
- Distract her or kill her instantly.
- If you drop it too early, their tower will kill your assassin.
- A Zap removes a shield instantly, allowing your Mini P.E. If you have any questions regarding where and how you can use tower rush, you can contact us at the web site. K.K.A to land a lethal blow.
Countering the Gimmicks
When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.
Cloned units always have exactly one hitpoint, regardless of the original unit’s health, making them incredibly fragile to any form of area damage.
| Threat Level | Mechanic | Best Counter Strategy |
|---|---|---|
| The Melee Healer (e.g., Battle Healer) | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Temporary Protection | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Staying Calm
Facing a massive, regenerating ‘Elixir Golem’ or ‘Golem’ push is one of the most stressful experiences in the game.
Once you learn to surgically remove the support structure of an enemy push, the most terrifying meta decks become trivial to defend.

