Esta empresa não tem vagas ativas no momento
0 Avaliações
Avalie esta empresa ( No reviews yet )
Information Company
- Total Jobs 0 Vagas
- Full Address 1238 Mapleview Drive
Detalhes da Empresa
Why You Must Have Anti-Air in Tower Rush
In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Threat from Above
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
- His spawn damage and constant stun effect drastically slows down the Balloon’s approach.
- Beware of the Lava Pups.
- A ground-only tank killer (like a Mini P.E.K. If you cherished this report and you would like to acquire extra data relating to tower rush kindly check out the web-page. K.A) is 100% useless against an air deck.
Choosing Your Sky Sweepers
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
| Unit Type | Best Example | Why it Works |
|---|---|---|
| The Ground Sniper | Musketeer / Dart Goblin | Can hit air units from far away while remaining protected behind your Princess tower or ground tanks |
| The Interceptor | Mega Minion / Phoenix | Flies directly to the enemy air threat and shreds it without being distracted by ground swarms |
Watching the Skies
A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
If your towers fall to the Balloon every time, you must redesign your support structure.

